PerceptuallyUniformColormap.from_color¶
- classmethod PerceptuallyUniformColormap.from_color(name, color, *, space='hsl', **kwargs)[source]¶
Return a simple monochromatic “sequential” colormap that blends from white or near-white to the input color.
- Parameters
name (str, optional) – The colormap name.
color (color-spec) – RGB tuple, hex string, or named color string.
l, s, a, c – Shorthands for
luminance
,saturation
,alpha
, andchroma
.luminance (float or channel-spec, optional) – If float, this is the luminance channel strength on the left-hand side of the colormap (default is
100
). If RGB[A] tuple, hex string, or named color string, the luminance is inferred from the color.saturation, alpha (float or channel-spec, optional) – As with
luminance
, except the defaultsaturation
and the defaultalpha
are the channel values taken fromcolor
.chroma – Alias for
saturation
.space ({‘hsl’, ‘hpl’, ‘hcl’}, optional) – The colorspace in which luminance and/or saturation are varied.
- Other Parameters
**kwargs – Passed to
PerceptuallyUniformColormap.from_hsl
.- Returns
PerceptuallyUniformColormap
– The colormap.