PerceptuallyUniformColormap.from_color

classmethod PerceptuallyUniformColormap.from_color(name, color, *, space='hsl', **kwargs)[source]

Return a simple monochromatic “sequential” colormap that blends from white or near-white to the input color.

Parameters
  • name (str, optional) – The colormap name.

  • color (color-spec) – RGB tuple, hex string, or named color string.

  • l, s, a, c – Shorthands for luminance, saturation, alpha, and chroma.

  • luminance (float or channel-spec, optional) – If float, this is the luminance channel strength on the left-hand side of the colormap (default is 100). If RGB[A] tuple, hex string, or named color string, the luminance is inferred from the color.

  • saturation, alpha (float or channel-spec, optional) – As with luminance, except the default saturation and the default alpha are the channel values taken from color.

  • chroma – Alias for saturation.

  • space ({‘hsl’, ‘hpl’, ‘hcl’}, optional) – The colorspace in which luminance and/or saturation are varied.

Other Parameters

**kwargs – Passed to PerceptuallyUniformColormap.from_hsl.

Returns

PerceptuallyUniformColormap – The colormap.