PerceptuallyUniformColormap.from_color¶
- classmethod PerceptuallyUniformColormap.from_color(name, color, fade=None, space='hsl', **kwargs)[source]¶
Return a monochromatic “sequential” colormap that blends from white or near-white to the input color.
- Parameters
name (str, optional) – The colormap name.
color (color-spec) – RGB tuple, hex string, or named color string.
fade (float or color-spec, optional) – If float, this is the luminance channel strength on the left-hand side of the colormap (default is
100
), and the saturation channel is held constant throughout the colormap.If RGB[A] tuple, hex string, or named color string, the luminance, saturation, and opacity (but not the hue) from this color are used for the left-hand side of the colormap.
space ({‘hsl’, ‘hpl’, ‘hcl’}, optional) – The colorspace in which the luminance is varied.
- Other Parameters
**kwargs – Passed to
PerceptuallyUniformColormap.from_hsl
.- Returns
PerceptuallyUniformColormap
– The colormap.